Model Details
VS2010-STD is a Virtual Set (S-Video, Component)3 cameraor2 camera and livesource or tape
Darim's VS2000 is today's most powerful turnkey solution for rapidly creating stunning live Broadcasts with 3D virtual sets. The VS2000 provides the keying of live actors or video feeds combined with full 3D to produce live studio broadcasts at a fraction of the cost.
VS2000is a trackless virtual set creation system. VS2000 does not require any expensive camera motion trackers that allow other systems to emulate virtual camera movements and zooming. Instead, the VS2000 uses a practically unlimited number of virtual cameras that can be moved within the 3D graphics environment or zoomed in/out without an effort while the physical camera remains still. This enables users to dramatically reduce the size of their studio thus saving big on the backdrop material and lighting and eliminate the need to build "hard sets" altogether.
VS2000 uses multi-channel color keying hardware and software. The unique real time color keying module included in all models of VS2000 may not look as sophisticated as some of the competitors' models. Nevertheless, it performs extremely well even with non-professional video equipment (e.g. a consumer DV camera connected using S-Video cable) and imperfect background or lighting. The keying algorithm does not get confused by translucent or ultra-fine objects, smoke or shadows. And the best of all, the color keying software has been made amazingly easy to use by hiding all complex calculations behind a single "Build Key" button. Lastly, in a few special cases when the automatic keying may not be desired, advanced users will be able to manually tweak keying parameters using the special control panel as required.
Features:
Features:
- Real Time 3D Rendering Engine
- Trackless Camera Movement
- Fully Integrated Keying
- Interactivity between Actors and Sets
- Multiple Cameras
- Single User Operation
- Joystick Control
- Uses 3D Studio Max for Set Creation
- Composite, S-Video, YUV, RGB, SDI I/O
Benefits:
- Turnkey Solution for Producing Broadcasts.
- Unparalleled usability, running in minutes, operational in hours.
- Superior quality from integrated keying and optimized video feeds.
- Unmatched range of area movement for actors.
- Fully Integrated Keying
- Interactivity between Actors and Sets
- Joystick - 5 axis control of camera moves.
- Complete on screen access and control of scene obects.
- Interactivity between Actors and Sets Animation and one button activation of programmed actions.
- Trackless camera movement allows for dynamic instant direction changes.
- Multiple Camera operations.
- Live video stream insertions.
- Single User Operation for broadcasts.
- Priced for budget sensitive productions.
- Design sets with 3D Studio Max.
Specifications: Common System Specifications of VS2000/VS1000 Series:
Input Video Formats:
Live analog or CCIR-656 digital video at halfor full-D1 resolution
External AVI, MPEG, WMV video clips at up to full-D1 resolution
NTSC, PAL or SECAM software selectable
NTSC: 720x480 or 352x480 at 29.97 fps.
PAL/SECAM: 720x576 or 352x576 at 25 fps
Output Video Formats:
Full D1 (4:3), full motion, full color analog or 4:2:2 digital video
NTSC, PAL or SECAM software selectable
NTSC: 720x480 at 29.97 fps
PAL/SECAM: 720x576 at 25 fps
Video Inputs:
Composite (BNC): up to 4 (1.0 Vp-p, 75 Ohm)
S-Video (4-pin mini-DIN): up to 4 (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm)
Component YUV YUV (BNC): up to 4 (Y: 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
Component RGB (BNC): up to 4 (R/G/B: 1.0 Vp-p, 75 Ohm, Int. sync only),
SDI (BNC): optional, up to 2 (SMPTE 259M-C, 270 Mbps)
Inputs are software selectable. The maximum possible number of inputs is shown; some inputs are not available on all models. Certain combinations of inputs are mutually exclusive.
Video Outputs :
Preview Out: Composite + S-Video simultaneously
Master Out: Composite + S-Video or
Composite + YUV simultaneously
Composite (BNC) (1.0 Vp-p, 75 Ohm),
S-Video (4-pin mini-DIN) (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm),
Component YUV (BNC) (Y: 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
SDI (BNC): up to 2 (SMPTE 259M-C, 270 Mbps) - optional Master Out.
Outputs are software selectable. Preview and Master Outs produce nearly identical video. Preview Out does not permit genlock and certain advanced signal adjustments
Internal Video Processing Delay:
Without genlock: fixed at 4 frame periods [132 ms (NTSC) or 160 ms (PAL/SECAM)]
In genlock mode: approx. 5.5 frame periods [180 ms (NTSC) or 220 ms (PAL/SECAM)]
Audio Inputs:
Balanced (XLR) and
Unbalanced (RCA) microphone- or line-level analog mono/stereo audio (up to 6 mono/3 stereo channels simultaneously)
AES/EBU (XLR) - optional digital audio (disables analog input)
All inputs feature individually programmable delay (up to 1000ms) for proper A/V synchronization
Audio Outputs::
Balanced (XLR) and
Unbalanced (RCA) line-level analog audio (up to 6 mono/3 stereo channels simultaneously)
AES/EBU (XLR) digital audio (simultaneous with analog output)
Time Base Correction :
Individual Time Base Correction for each video input and common Frame Sync Buffer allow for real time A/B switching between 2 asynchronous analog/digital video sources without dropped frames or image distortions
Color Keying :
Automatically generated (simplified) or custom table-based (advanced) color keying with color correction Programmable spatial and temporal filtering and clipping of the keying mask
Genlock :
Analog and digital video outputs may be genlocked to a selected external reference video signal (analog composite) - optional
Camera Tracking :
No physical camera tracking devices are required for VS1000 and VS2000 series. An optional
Camera Tracking Interface Package (included with VS3000 models) supports certain models of robotic cameras and mounts with pan/tilt/zoom/position tracking sensors.
3D Graphics Rendering Performance :
Up to 150 millions triangles/sec
Full screen Anti-Aliasing (4x typical, up to 16x on selected models)
Real time Anisotropic filtering (2x typical, up to 4x)
Hardware Rendering Buffer - typical 256MB
All specifications subject to change without notice. Virtual Studio 2000, Virtual Studio 1000, VS3000, VS2000 and VS1000 are trademarks of Darim Vision Co., Ltd. All other trademarks are the property of their respective owners.
Virtual Set Model Line Up:
Standard: | Composite/S-Video video inputs/outputs only, standard 3D rendering |
Professional: | up to RGB/YUV video inputs/outputs, higher quality 3D rendering |
Broadcast: | RGB/YUV and SDI video inputs/outputs, genlock, highest quality 3D rendering, additional operation modes |
| VS1010 | VS1020 | VS2010 | VS2020 | VS3030 |
Standard model | Yes | Yes | Yes | Yes | N/A |
Standard model | Yes | Yes | Yes | Yes | N/A |
Broadcast model | N/A | Yes | N/A | Yes | Yes |
Virtual set authoring | No | No | Yes | Yes | Yes |
Camera tracking package | No | No | No | Optional | Yes |
Max. number of camera/aux inputs: | 2 (analog only) | 4 (max. 2 SDI) | 2 (analog only) | 4 (max. 2 SDI) | 3 (SDI only) |
Max. number of live video streams: | 1 | 2 | 1 | 2 | 3 |
Max. number of file video streams: | 2 | 3 | 2 | 3 | 3 |
Audio inputs/outputs: | 3 stereo | 3 stereo | 3 stereo | 3 stereo | 3 stereo |
Additional Detailed Information:VS2000 renders 3D worlds created with leading industry tools. Being a truly 3D virtual set, the VS2000 is not limited to simple background and foreground 2D images around the live video of an actor. Instead, it operates with 3D mesh objects, materials, virtual lights, cameras and animation tracks created with popular 3D graphics design software such as 3D Studio Max with support for Maya and SoftImage coming in the near future. The preloaded 3D graphics data gets converted into the full D1 resolution, 32-bit color output images in real time by one of the most powerful 3D rendering engines in the world based on the renowned GeForce3 chip.
VS2000 processes live or pre-recorded video in 3D scene as a texture. When it comes to mixing video with the 3D graphics, VS2000 stands well above the competition once again by offering the virtual set designer and program producer an unbelievable wealth of possibilities. The most advanced models in the VS2000 line can operate with up to 2 separate live video feeds or 1 live and 1 pre-recorded (AVI) video feeds both at full-D1 or reduced resolution with or without transparency Alpha- channel. Any of these video feeds can be used as special kind of material (texture) for any of the 3D objects in the scene. The target object may have any shape and furthermore may be animated, deformed, morphed, highlighted with a virtual light and a lot more. The VS2000 hardware will reflect all applicable changes to video image in real time.
VS2000 is fully interactive and extremely easy to use. The video production process with VS2000 is fully interactive and controllable by a single operator who does not need to be an experienced video engineer. The operator may simply execute the predefined program script or alter the standard program flow in a variety of ways. For example, the operator may introduce alternative program tracks or decide to manually control any object of the 3D scene including virtual cameras in any fashion using keyboard mouse or joystick.
VS2000 can be easily connected to other A/V recording/editing/SFX equipment. No matter how flexible and powerful the video production system such as VS2000 is, it alone can not possibly satisfy all functional requirements of the modern production studio environment. Therefore, the VS2000 has been designed with the greatest degree of compatibility with external A/V equipment. Any of the desired analog or digital video and audio outputs can be connected to a suitable recording, editing device, special effects or titling generator, production switch or even to the real time MPEG encoder to deliver compressed digital A/V content over networks including the Internet. Darim Vision is pleased offer you the complete solution for small broadcast or Internet streaming studios. This include the FD1000 all-in-one digital video recording/editing/playback/titling system and a family of MV401 real time MPEG4 A/V encoding machines for delivering compressed video and audio content over LAN, WAN or the Internet.
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